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Electric Excitement Level 1: Magic of Electricity – Shop 4-H

Electric Excitement Level 1: Magic of Electricity – Shop 4-H

Youth explore why certain things insulate from electricity better than others and the effect that magnetism has various substances. They also build a flashlight, a compass, an electromagnet, and an electric motor. Grades 4-5. Authored by National 4-H Council. Look Inside Click Here to Preview The First Few Pages
Youth explore why certain things insulate from electricity better than others and the effect that magnetism has various substances. They also build a flashlight, a compass, an electromagnet, and an electric motor. Grades 4-5. Authored by National 4-H Council. Look Inside Click Here to Preview The First Few Pages

Daiwa Tanacom 1200 Power Assist Electric Reel - TackleDirect

Electric Vehicles for Everyone? The Impossible Dream

Shop 4-H Curriculum

Science, Technology, Engineering, & Math (STEM) Curriculum – Shop 4-H

Radio Flyers Grow Kart is the first battery powered go-kart that grows with your child! You dont need any tools to use the unique telescoping mechanism in the frame that extends up to 6 as your child gets taller. Front steering helps beginner drivers feel comfortable behind the wheel. The Grow Kart features two forward speed settings (1.5 & 3 MPH), single speed reverse and automatic braking.

Radio Flyer 6V Kids' Grow Kart Powered Ride-On

Shop 4-H Curriculum

Electricity and Magnetism Unit Digital Bundle - Amped Up Learning

We Are Electric: Inside the 200-Year Hunt for Our Body's

Horse Curriculum Level 1: Giddy Up & Go – Shop 4-H