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Genshin Impact Version 2.1 Sparks Five Times Player Spending

Genshin Impact Version 2.1 Sparks Five Times Player Spending

Genshin Impact generated an average of $21.6 million per day between September 1 and 7, 2021, Sensor Tower data shows.

Genshin Impact - Wikipedia

Top 10 'Genshin Impact' Fan Ships, Ranked

Why Some of Genshin's things are the way it is now (from a 10+ year Mobile Game player) : r/Genshin_Impact

Dont ask me which one has better result tho : r/grandorder

Genshin Impact New Update: Fishing System, Weapons, Characters, and More - MEmu Blog

The difference in rewards despite winning the same award is astounding : r/HonkaiStarRail

If Genshin Impact was published by others… : r/gachagaming

Updated banner revenue after one week : r/Genshin_Impact

Aether Minci, Genshin Impact Fanfiction & Roleplay Wiki

Genshin Impact Version 2.1 Sparks Five Times Player Spending Increase to $150 Million in First Week : r/Genshin_Impact

Genshin Impact Summons $5 Billion in Mobile Consumer Spending Faster Than Any Previous Game : r/gachagaming

All 5-Star Playable Characters In Genshin Impact: Character Guide

Genshin Impact 3.4 Livestream Overview: Lantern Rite, New Area and New Skins - KeenGamer