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Enter the Rocket League Hype Chamber: a new sample for broadcast

Enter the Rocket League Hype Chamber: a new sample for broadcast

Dive into the new sample project Psyonix created to produce motion graphics and animations for live Rocket League Championship Series broadcasts.
Unreal Engine is a complete suite of development tools for anyone working with real-time technology. From design visualizations and cinematic experiences to high-quality games across PC, console, mobile, VR, and AR, Unreal Engine gives you everything you need to start, ship, grow, and stand out from the crowd.
When Psyonix needed a way to handle the increasing complexity of Rocket League Championship Series broadcasts, it switched to a real-time approach for motion graphics and animations. Now, you can get your hands on the broadcast package it created in a new Unreal Engine sample project.

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events “The Hype Chamber allows for viewers to feel more immersed by creating a transition space between the

RLCS Hype Chamber

RLCS Hype Chamber

RLCS Hype Chamber

Rocket League Tournaments getting revamp with free to play update, tournaments rocket league

News and Community Spotlight, March 24, 2022

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine

Broadcast Sample in UE Feature Samples - UE Marketplace

Create rocket league animations in the hype chamber by Xnightwulf

Enter the Rocket League Hype Chamber: a new sample for broadcast and live events - Unreal Engine

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