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Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

Smart Life  Smart Clothing Gamification to promote Energy-related  Behaviours among Adolescents

Challenges and prospects for negawatt trading in light of recent technological developments

Frontiers Gameful Design of an Application for Patients in Rehabilitation

Smart clothing for older adults - Cyber-Seniors Inc.

Shreyas' Gamification Bot on X: RT k_triquet: Enjoying+Exploring #ICT2018 Exhibition - thanks #SmartLifeProject for the interesting insights on your playful use of #wearables with youth ict2018eu

Proefschrift simons by Nicole Nijhuis - Issuu

Sustainability awareness in engineering design through serious gaming, Design Science

Engaging Kids in Learning: game based learning and gamification in education

Playing a Board Game to Learn Bioenergy and Biofuels Topics in an Interactive, Engaging Context

Energies, Free Full-Text

Brands in a game or a game for brands? Comparing the persuasive effectiveness of in‐game advertising and advergames - Ghosh - 2022 - Psychology & Marketing - Wiley Online Library

Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents

9783957960016_rethinking_gamification

Behavioral Design 2020 and Beyond, by Samuel Salzer, Behavioral Design Hub