Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents
Challenges and prospects for negawatt trading in light of recent technological developments
Frontiers Gameful Design of an Application for Patients in Rehabilitation
Smart clothing for older adults - Cyber-Seniors Inc.
Shreyas' Gamification Bot on X: RT k_triquet: Enjoying+Exploring #ICT2018 Exhibition - thanks #SmartLifeProject for the interesting insights on your playful use of #wearables with youth ict2018eu
Proefschrift simons by Nicole Nijhuis - Issuu
Sustainability awareness in engineering design through serious gaming, Design Science
Engaging Kids in Learning: game based learning and gamification in education
Playing a Board Game to Learn Bioenergy and Biofuels Topics in an Interactive, Engaging Context
Energies, Free Full-Text
Brands in a game or a game for brands? Comparing the persuasive effectiveness of in‐game advertising and advergames - Ghosh - 2022 - Psychology & Marketing - Wiley Online Library
Smart Life Smart Clothing Gamification to promote Energy-related Behaviours among Adolescents
9783957960016_rethinking_gamification
Behavioral Design 2020 and Beyond, by Samuel Salzer, Behavioral Design Hub